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POWER

Galvanized Games

Fall 2018

Power is a Turn-Based Tactics game that I worked on primarily as a character artist during the Fall of 2018. In Power you control a group of mechs and try to defeat surrounding enemies all while trying to conserve your limited resources. I also created all of the basic character animations for the game and two of the mechs special attack animations. The models below were all created in Maya and textured in Substance Painter using custom made materials. 

Vanguard Mech

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VanguardTextured_edited.png

Vertices: 3,385     Tris: 6,264 

Support Mech

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SupportTextured_edited.png

Vertices: 3,399     Tris: 6,232 

Mech Weapons

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SMGTextured.PNG

Vertices: 203     Tris: 386 

ShotgunPolyCount.PNG
ShotgunTextured_edited.png

Vertices: 168     Tris: 312 

RiflePolyCount.PNG
RifleTextured_edited.png

Vertices: 268     Tris: 516 

Mining Machine Prop

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MiningMachineTextured.PNG

Vertices: 1,769     Tris: 3308 

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